UNREAL ENGINE 4.12 RELEASED!
WHAT’S NEW
Sequencer is ready to use in Unreal Engine 4.12! This is their fully non-linear, real-time cinematics and animation tool, and the successor to Matinee. It has many powerful features, including automatic keyframing, cinematic cameras, and live gameplay recording. Sequencer allows for easier collaboration on large animation projects, because you can freely organize your sequences into as many assets as you want. Sequencer will offer to import your existing Matinee animations when you open them, but Matinee is still supported as well.A preview of our VR Editor is available in this release! This is a forward-looking feature that allows you to freely navigate your worlds in VR using motion controllers. You can select and move actors, place new objects and even access the editor's UI, all while immersed in VR. This feature currently requires either an HTC Vive or Oculus Touch development hardware. To try it out, simply turn on "Enable VR Editing" in the Experimental section of your Editor Preferences.
Please note, for C++ programmers on Windows: Unreal Engine now requires Visual Studio 2015. All desktop versions of Visual Studio 2015 are supported, including the (free) Express and Community editions. Please upgrade at your convenience.
Of course, in every release we work hard to deliver important new features for rendering, VR, animation, audio and mobile devices, as well as performance improvements and fixes to reported bugs.
MAJOR FEATURES
- NEW: SEQUENCER
- NON-LINEAR WORKFLOW
- INTUITIVE USER INTERFACE
- CINEMATIC CAMERAS AND CINEMATIC VIEWPORT
- SEQUENCE RECORDING
- NEW: UNREAL VR EDITOR
- NEW: DAYDREAM VR SUPPORT
- NEW: PLANAR REFLECTIONS
- NEW: HIGH QUALITY REFLECTIONS
- NEW: DUAL-NORMAL CLEAR COAT SHADING MODEL
- NEW: OSVR SUPPORT
- NEW: VULKAN MOBILE RENDERER
- NEW: HIGH QUALITY MOBILE POST-PROCESSING
- NEW: HIGH QUALITY MOBILE POST-PROCESSING
- NEW: IMPROVED SHADOWS FOR MOBILE
- NEW: GPU PARTICLES ON HIGH-END ANDROID AND IOS DEVICES
- NEW: COOKING BLUEPRINTS TO C++
- NEW: GRASS AND FOLIAGE SCALABILITY
- NEW: WEB BROWSER WIDGET FOR UMG ON IOS
- NEW: TWIST CORRECTIVE ANIMATION NODE
- NEW: FULL SCENE IMPORTER
- NEW: ACTOR MERGING
- NEW: PIXEL INSPECTOR
- NEW: PLATFORM SDK UPDATES
- NEW: MASK FIELD VARIABLES
- NEW: TV SAFE ZONE DEBUGGING
- NEW: EMBEDDED COMPOSITE ANIMATIONS
- NEW: SELECTIVE LOD FOR COLLISION MESH
- NEW: DEFAULT COLLISION FOR MESHES
And Much More....
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