Guns, guns, guns. From the classic shotgun and the BFG to new additions like the Gauss Cannon and the Vortex Rifle, the DOOM Marine’s arsenal was designed from the ground up to do two things: Kill demons and look totally badass. Here’s an exclusive look at some of the weapon concepts in DOOM...
The Art of DOOM – Weapons

Guns, guns, guns. From the classic shotgun and the BFG to new additions like the Gauss Cannon and the Vortex Rifle, the DOOM Marine’s arsenal was designed from the ground up to do two things: Kill demons and look totally badass. Here’s an exclusive look at some of the weapon concepts in DOOM, with design insight from the team at id Software. (See even more art in our in-depth looks at the environments and demons of DOOM.)

Gauss Cannon



Adding a new powerful weapon to DOOM’s arsenal was no small feat. The model required a lot of attention because of its large size and unique weapon mods. The concept artist, Bryan Flynn, figured out most of the mechanics early on, so bringing the gun to life was a smooth process. – Cameron Kerby

Lightning Gun



This gun was originally designed as a weapon with two distinct firing states; using the weapon’s secondary fire causes the front-end of the weapon to unfold into a more aggressive stance. The look of the Lightning Gun is somewhat creature-like – the idea being that Hell’s influence might be more visible in some of the more advanced parts of UAC technology. – Jon Lane

Heavy Assault Rifle



In order to make a model look impressive, one would usually deck it out with a ton of small techy details. However, the concept dictated a very chunky and heavy design language. It was a real challenge giving it proper third read detail without making it look delicate. – Timothee Yeramian

Hellshot




The goal was to create a gun that looked experimental and got its energy from a hellish energy source. I like to start with some cool animation that drives my creative process. This was the final result. – Gregor Kopka

Vortex Rifle



This high-power precision beam weapon charges up as the user zooms in. To emphasize the sci-fi elements, I gave the weapon an open barrel and an integrated scope. I also focused on giving the weapon some heft so it would feel sturdy enough for someone like the DOOM Marine. – Bryan Flynn

Combat Shotgun



The Combat Shotgun was one of the earliest weapon designs completed for the game. The look of the weapon is based on the idea of a singular, continuous form – fully encased, using low-frequency detail and sparse cut-lines. – Jon Lane

Chaingun Turret Mod



This was a collaboration between Bryan Flynn and me. The goal was to push the Gatling concept to a new dimension. The turret mod is impressive but the secondary fire reveals the real monster. Triple Chaingun! – Gregor Kopka

Rocket Launcher



Modeling the Rocket Launcher was interesting because we had initially intended the weapon to have multiple barrel and attachment mods. It took a bit of foresight to figure out exactly how all the pieces would detach and clip together. Even though this idea was cut for the final release, you can still see how the gun would be stripped in combat. – Timothee Yeramian

BFG



For this monstrous weapon, my main focus was to create something new that retained the presence and feel of the original BFG. Another goal was to clearly show the player all the components on the weapon as it fired. In first person, the player would see the central cylinder spin up as it charged and the side lightning units open with exposed energy. Then the round front end would kick back as it released the BFG’s green electrified orb of doom! – Bryan Flynn

-By ABDULLAH AL MAMUN with BATHESDA

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