So as all of you hopefully know by now, the Ratchet & Clank movie hits theaters today. The game based on the movie (based on the game) launched on April 12 to rave reviews and has been our fastest selling Ratchet & Clank game to date.
However, what you may not know is some of the behind-the-scenes stories on how the movie came to be. As someone who has worked on every single Ratchet & Clank game (from the original, to the reimagining, to the film itself), I’d like to share a bit with you.
It started back in early 2013, the first test footage of what would become the Ratchet & Clank movie first began circulating the halls of Insomniac Games, eventually reaching myself and a number of others here at PlayStation. Even in its early form, it showed a tremendous amount of promise, and at that moment we all knew we might be sitting on something special.



The test footage was created by Rainmaker Films who, along with Blockade Entertainment, were keen to try and turn Ratchet & Clank into a theatrical feature. This test footage was their proof of concept — and it definitely opened some eyes.

Fast forward to January 2014 and one completed scene of the film was done. It was a sequence that occurs about 5 minutes into the film, where Ratchet shows an elderly old man how he upgraded his space craft in ways only Ratchet could.
Ratchet & Clank (The Movie!)Ratchet & Clank (The Movie!)
To close, even back when all we had was the initial footage of Ratchet & Clank running through an early version of the Metropolis level in the original PS2 game, we knew we had the making of something great. Ratchet & Clank was one of the first projects I worked on in product development, and it will always hold a special place in my heart. Nearly 15 years later, we not only got to go back to that original experience and remake it for a new generation, but we also have the Ratchet & Clank theatrical film that brings these characters and world to film audiences everywhere.

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